Sep 01, 2005, 04:44 AM // 04:44
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Spellbreaker?
Well protective spirit would make it so 10 are required to kill. So you'd have to cast 10, and in that time I'm sure the monks would be able to recover from the first wave of 8.
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Sep 01, 2005, 05:05 AM // 05:05
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#3
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Vampiric Gaze isn't going to be enough self-healing when you're under focus fire back.
The energy management will net at most 24 extra energy over 12 seconds, 24 if you recast before Arcane Mimicry ends.
I really don't see how this team build is going to be able to maintain the damage long enough to take out the other team, let alone survive.
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Sep 01, 2005, 05:18 AM // 05:18
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#4
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Wilds Pathfinder
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You have no way to keep a focused target alive.
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Sep 01, 2005, 05:55 AM // 05:55
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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fairly sure spell breaker does not affect life steal damage
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Sep 01, 2005, 06:00 AM // 06:00
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#6
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by Arathorn5000
fairly sure spell breaker does not affect life steal damage
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It does not affect damage period. It prevents enemies from targeting you with spells like vampiric gaze for example.
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Sep 01, 2005, 08:18 AM // 08:18
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#7
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Desert Nomad
Join Date: Mar 2005
Location: UK
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vampiric gaze is a skill not a spell. therefore, sb will not work methinks.
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Sep 01, 2005, 08:24 AM // 08:24
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#8
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Frost Gate Guardian
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Vampiric Gaze is a spell, and Vampiric Touch is a skill. So Gaze is affected by Spellbreaker, but Touch is not. Also, Touch does slightly more damage. However, with Touch it's impossible to focus on a single target with more than 2 or 3.
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Sep 01, 2005, 11:20 AM // 11:20
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#9
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Eh, Vampiric Gaze. If you really want to spike someone you'd use Lightning Orb or so... And we all know how well spiking groups work...
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Sep 01, 2005, 01:05 PM // 13:05
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#10
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Wilds Pathfinder
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What a dumb idea. Seriously, why would you want to use gaze or even touch(body blocking your own team ftw)??? Steals are total crap in any serious pvp. You could make 100 topics where you go: 8 people using (insert 60+ damage skill) FTW.
Vamp gaze is pretty horrible in that regard. Spamming Signet of Judgement from 8 monks would be WAY WAY WAY better:
- Costs no energy
- Damage is AoE, you can kill multiple targets at once
- Harder to interrupt
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Sep 01, 2005, 01:08 PM // 13:08
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#11
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Wilds Pathfinder
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Quote:
Everyone knows how annoying 8 vampiric spiders can be in the Maguuma Jungle. This team is that on steroids x 3. How could an opposing team counter the following 8 players constant 68 dmg Vampiric Gazes that are cast from the distance of a ranger?
Enemy Team:
8 N/Me
Soul Reaping (Max+3)
Blood Magic (Max+4)
Max Energy Armor
Max Energy Staff
Before encounter, Energy Regen is +10 for 10 seconds which covers for their entire setup cost. Max soul reaping, Blood Ritual, mimic'd Blood is power{E} or Offering of blood{E} keeps them going.
After using Echo{E} triple setup and Arcane Mimicry for the Elite, their Skill bars are:
Vampiric Gaze
Vampiric Gaze
Vampiric Gaze
Awaken the Blood
Blood Ritual
Blood is Power{E}
Rend Enchant
Rez
Some can Mimic Echo{E} for four Vampiric Gazes in the skill bar. N/Me's typically can have 60 energy, which will be enough for plenty of Vamp Gaze casting.
Counters?
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healing...
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Sep 01, 2005, 01:14 PM // 13:14
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#12
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Academy Page
Join Date: Jun 2005
Location: Arkansas
Guild: ToA
Profession: R/Me
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Quote:
Originally Posted by Spura
What a dumb idea. Seriously, why would you want to use gaze or even touch(body blocking your own team ftw)??? Steals are total crap in any serious pvp. You could make 100 topics where you go: 8 people using (insert 60+ damage skill) FTW.
Vamp gaze is pretty horrible in that regard. Spamming Signet of Judgement from 8 monks would be WAY WAY WAY better:
- Costs no energy
- Damage is AoE, you can kill multiple targets at once
- Harder to interrupt
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just have to point out how wrong you are.... sig of judgement is not an aoe attack, has a 2 second cast compared to the 1 second cast of vamp gaze making it more likely to be interupted, then compare the 5 second recharge of vamp gaze to the 45 second recharge of sig of judgement.... i think we got a winner.
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Sep 01, 2005, 01:17 PM // 13:17
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#13
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Academy Page
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Signet of Judgement {Elite} - Signet
Target foe is knocked down. That foe and all nearby foes take 15-63 Holy damage.
SoG IS an aoe. Also, since it's a signet and not a spell, it's immune to many more forms of interruption than Vamp Gaze.
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Sep 01, 2005, 01:28 PM // 13:28
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#14
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I like it.
In order for Spellbreaker to work the opposing team, would:
a) need to have SB equipped and...
b) have to see it coming, and activate SB ahead of time.
Also, the only two ways I know to remove SB are both necro spells. Finally, just wait out SB. it's recharge is longer than it's effect. Attack another target. Unless it's an all Monk vs. an all Necro battle there are other targets to get. VG ignores armor, so all targets are soft targets.
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Sep 01, 2005, 01:36 PM // 13:36
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#15
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Ascalonian Squire
Join Date: Aug 2005
Guild: Simply Loving Extra Testicals [SLET]
Profession: E/Me
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U can just as well go '8 guys with energy Burn' or '8 with Obsidian Flame' or '8 tanking warriors' its just obvious. I dont think Monks are just gonna do there usual thignys when they see 8 necros coming. Ur only recovery is the gaze, so if the monk[s] just run off, and u haev 2+ warriors bashing u, and some more dmg, ur killed easily. Then u can switch target etc. ; Takes time.
Plz correct me if i made some crucial mistake..
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Sep 01, 2005, 02:03 PM // 14:03
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#16
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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One thing to note: Vamp Gaze will NOT kill a target if they are below whatever your vamp gaze's damage is, it will simply take them down to 1 HP, and any vamp gazes afterwards will steal 0 health.
I'm not going to comment about how practical this build would be, but I will give you these pointers.
- If you can coordinate, shadow strike is a much better spike to lead off with, followed by vamp gaze
- Echoing vamp gaze on all 8 team members is inefficient and leaves big holes in your team defense
- 2 superior runes will make sure your necros die faster if they get concentrated fire
- Energy Drain > Offering of Blood in a 8v8 setting, and you're going all N/Me anyways...
- Blood Ritual is inefficient for PVP
- At least one of the necros should be bringing putrid explosion and other corpse-exploiting skills
- Only the putrid guys should have high soul reaping (the others can run inspiration)
- You should run some warrior counters, some caster counters, and some hex-counters.
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Sep 01, 2005, 02:39 PM // 14:39
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#17
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by ElderAtronach
One thing to note: Vamp Gaze will NOT kill a target if they are below whatever your vamp gaze's damage is, it will simply take them down to 1 HP, and any vamp gazes afterwards will steal 0 health.
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Where did you get this from? Of course it will kill you in this situation. I do it all the time.
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Sep 01, 2005, 03:28 PM // 15:28
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#18
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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I have played with vamp gaze extensively in the arenas. When I was the only one attacking a target, I would shadow strike/vamp gaze repeatedly. The times that he was low on health (only a sliver of his health bar remaining), I would steal VERY low amounts of HP with vamp gaze. One time I stole 4 HP from a warrior. Yeah, 4. And he was still alive.
Of course, having 1 HP remaining would ensure they died the next time I hit them with a wand attack, but that's beside the point for your question.
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Sep 01, 2005, 03:44 PM // 15:44
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#19
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Can anyone else confirm this behavior? It absolutely does NOT work like this in PvE.
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Sep 01, 2005, 07:31 PM // 19:31
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#20
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by Nash
Eh, Vampiric Gaze. If you really want to spike someone you'd use Lightning Orb or so... And we all know how well spiking groups work...
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Yep. Aeros with 16 Energy Storage will be doing upwards of 100 damage, while healing themselves by 60 points per orb via Aura of Restoration.
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